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Thread Statistics | Show CCP posts - 6 post(s) |
Vincent Athena
V.I.C.E.
3173
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Posted - 2015.03.03 17:50:19 -
[1] - Quote
Two questions: 1) I did not see how the tug-of-war actually works. You gave one example of what happens if only one side shows up (10 captures and you win). What is required to win when there are two sides fighting? When there are several sides fighting? Just what is the tug-of war mechanic?
2) "Anyone is free to deploy a TCU". OK, if 5 alliances all drop a TCU right at the moment the old one explodes, who gets the system? The fastest fingers? The alliance with the best internet connection to the servers?
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Vincent Athena
V.I.C.E.
3174
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Posted - 2015.03.03 18:07:59 -
[2] - Quote
Proton Stars wrote:claw, 10mn mwd, snakes, 249km mod.
20k m/s. good luck keeping up or applying webs long enough with a cruiser gang claw, 10mn mwd, snakes, web, friends. Have fun exploding.
Also, remember I can stop your efforts by hitting the structure with my own Entosis link. Ill put it in one cruiser in my gang. Going to come over with your claw and fight them off?
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Vincent Athena
V.I.C.E.
3176
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Posted - 2015.03.03 19:07:16 -
[3] - Quote
Why hold Sov: 25% reduction in the cost of running your moon mining POSes, or any other POSes. If that's not enough of a reason, then don't set a TCU. Just hold your station and IHUB.
Worries about this turning the game into whack-a-mole, chasing small groups or single ships all over the place: Consider consolidating your members into fewer systems. With fewer systems to defend, only a small fraction of the members will need to be on defense duty at any given time. The rest are free to go do whatever. Remember, you can stop a reinforcement attempt just by shooting the structure with your own Entosis link. You do not need to kill the attacker.
Worries about time zones: Join an alliance in your time zone, and go attack those alliances that are also in your time zone. Actually, this seems to be a big issue. It could well result in Null fracturing into blocks, each operating in its own time zone. Sov will swap around inside each block, but rarely will there be a swap from one block to another. It's almost like sharding Null.
The thing is, I have yet to hear a good alternative. Make it random? Then sov changes on the luck of the time slot draw. Make the first attack able to happen at any time? Then the game becomes even more of whack-a-mole, with defenders having to go capture 10 nodes for every out-of-time zone gang that shows up. Make it up to the attackers? Too much advantage.
Renters: Just change from "Renting" to a protection racket. "Yes, you will be holding Sov in the systems we are renting to you. But either pay us the rent fee, or we will squish you".
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Vincent Athena
V.I.C.E.
3184
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Posted - 2015.03.03 21:53:12 -
[4] - Quote
Evil BeeHatch wrote:Prime time timer: For that it forces alliances to focus to single tz. We need to make this go away.
How, while still having it fair to the defender?
Evil BeeHatch wrote:Entosis Link: This is OP as ****, A ceptor can fly around our Ihub at 20k per sec and take our IHUB So basicly say that the Entosis Link should be like a seige mode. You can stop that interceptor efforts by hitting the IHUB with your own Entosis link.
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Vincent Athena
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3184
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Posted - 2015.03.03 22:05:11 -
[5] - Quote
How far can an interceptor target anyway? I doubt there is any fit that gets it to 250 km.
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Vincent Athena
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3186
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Posted - 2015.03.03 22:22:02 -
[6] - Quote
KelSaor wrote:I am seeing very little reason why anyone would want to hold 0.0 sov except for the moon income. Your system makes 0.0 the riskiest place to live (which I agree it should be) but doesnt offer anything over just mission running in highsec and fighting in lowsec.
The 4 hour timer is always a bad mechanic, no in fact its terrible. Sorry guys, only one tz gets to play 0.0, the rest of you just go back to ratting or on a pointless roam.
Bye bye supers, no point to them now.
...and we all move to NPC space. If everyone currently in null moves out, then it will be quite easy for a small group to claim a system. And, as no one in their right mind wants sov, that small group will have no trouble holding it. All you need is a few players who "Are not quite in their right mind", and all of null is yours.
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Vincent Athena
V.I.C.E.
3191
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Posted - 2015.03.04 16:59:15 -
[7] - Quote
Delt0r Garsk wrote:Jenn aSide wrote:EvilweaselFinance wrote:Eli Apol wrote:Karash Amerius wrote:I am thinking the Troll Laser needs to be restricted to a heavier ship such as a battle cruiser or above.
Love the tears here...great work CCP. Definitely not. If you can't respond to a frigate fleet, you don't live locally enough. Restricting it to larger hulls completely undermines the concept of using your space. why should you get to contest sov without even putting a t1 battlecruiser at risk? the issue isn't being unable to respond to an interceptor fleet, it's that an interceptor fleet has no risk whatsoever to its pilots if you're too much of a coward to even risk a single t1 battlecruiser you have no business in the big leagues The entosis thing should be restrcited from nullified ships. Meaning you can put one on a t3 unless you use the nullifier sub. People can still put them on the rest of frig hulls but not ceptors. Or putting it on costs you nullification? Its already true that ACTIVATING it costs you nulification. Once on, you cannot warp at all, until you turn it off and the cycle ends.
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Vincent Athena
V.I.C.E.
3191
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Posted - 2015.03.04 17:13:50 -
[8] - Quote
CCP: An idea:
1) Reduce the range and increase the cycle time of the Entosis link 2) Add a bonus to the range and cycle time of the Entosis link to some ship hulls.
Pick hulls that seem to be underutilized. Or perhaps T3's fitted with underutilized sub-systems.
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Vincent Athena
V.I.C.E.
3192
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Posted - 2015.03.04 22:20:00 -
[9] - Quote
Gabriel Karade wrote:Can I ask of the Devs what happened to 'option #2'? As I understood it, there were two general ideas going forwards for 'Sov', which had been mentioned in CSM notes somewhere, some months back (so I'm paraphrasing a little here): Replace the Dominion era system with a new mechanic (which this appears to be), but still have 'Sov' structures e.t.c Get rid of 'Sov' mechanics altogether, and pursue a 'free-form' model (the players 'write' the map) So, given from an outsider perspective, #2 is technically simpler to implement (we had this with the very first alliances, before in-game alliance mechanics existed and before Starbases contributed to 'Sov'....), and in many ways, far more immersive, why didn't it make the cut? You even mention in the blog, the best multiplayer game systems involve simple mechanics... So, I also have to ask again, why do we even need 'Sov' at all? Oddly, as the TCU, IHUB and station are now all separate, you do not need to claim Sol to hold a system. Keep everyone else out with ships, just like if there was no Sov. Many have asked "Why claim Sov?" If you don't think there is a valid reason, then don't do it! Just occupy the system.
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Vincent Athena
V.I.C.E.
3192
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Posted - 2015.03.04 22:30:56 -
[10] - Quote
Baneken wrote:Eli Apol wrote: Speed tanking at 120km doesn't work so well because your angular velocity drops as you get further from the origin.
These 5km/s trollceptors orbitting at 120km are only moving around the central point at
5/120x2 = 0.02 rad/s
edit: doh my maths, fixed
As I stated earlier in this thread, time to dust that sniper Rokh. A interceptor can keep a lock at 120 km?
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Vincent Athena
V.I.C.E.
3192
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Posted - 2015.03.04 22:43:38 -
[11] - Quote
Promiscuous Female wrote:Vincent Athena wrote:Baneken wrote:Eli Apol wrote: Speed tanking at 120km doesn't work so well because your angular velocity drops as you get further from the origin.
These 5km/s trollceptors orbitting at 120km are only moving around the central point at
5/120x2 = 0.02 rad/s
edit: doh my maths, fixed
As I stated earlier in this thread, time to dust that sniper Rokh. A interceptor can keep a lock at 120 km? a malediction with 2 sensor boosters (range script), two T2 ionic rigs, being RSBed by another malediction (range script) can lock out to 200km the pair go 4.5km/s mwding while cap stable and are <2s align (3x istab, overdrive) this is before implants or gang bonuses OK. Shows what I know about fitting. But remember, you cannot warp with a running Etonsis link. You have to wait for it to end its cycle. That makes the 2 second align a little less useful.
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Vincent Athena
V.I.C.E.
3192
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Posted - 2015.03.04 22:58:57 -
[12] - Quote
On the entire interceptor thing: If it really does become a big issue, a simple change would be:
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."
New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough.
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Vincent Athena
V.I.C.E.
3193
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Posted - 2015.03.04 23:17:49 -
[13] - Quote
Devi Loches wrote:Eli Apol wrote:Vincent Athena wrote:On the entire interceptor thing: If it really does become a big issue, a simple change would be:
"Activating an Entosis Link also causes ships to become extremely vulnerable for the duration of the moduleGÇÖs cycle: the equipped ship cannot warp, MICROWARP, MICROJUMP, dock, jump or receive remote assistance until the cycle completes."
New idea added in caps. Its not as limiting as being stuck in place, but my guess is it's enough. Sniper ship at zero running a defensive link = dead ceptor. Enough about the ceptors already. 5 man fleet. 2 Interceptors, 1 Covop cyno, 2 Blackops. Interceptors with E-Link start working on a structure, Sniper warps in to shoot them down, Covop lights up and Blackops jump in, Sniper dead. Bring multiple snipers? Interceptors jump over a few systems and start again. Catch Sniper ships as they try to move around to keep up with interceptors. And the escalation begins. In a few iterations of counter vs counter, Titans will be on the field.
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Vincent Athena
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3218
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Posted - 2015.03.11 20:11:23 -
[14] - Quote
I fully expect CCP to do new things with Sov, that is new reasons to have it. But first they need to have a system for Sov that works. Or would you prefer fighting over Sov for something that really matters, using an untested, new system?
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